| Package | flash.display |
| Class | public final class GraphicsTrianglePath |
| Inheritance | GraphicsTrianglePath Object |
| Implements | IGraphicsPath, IGraphicsData |
The triangle vertices do not contain z coordinates and do not necessarily represent 3D faces. However a triangle path can be used to support the rendering of 3D geometry in a 2D space.
See also
| Property | Defined By | ||
|---|---|---|---|
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | |
| culling : String
Specifies whether to render triangles that face in a given direction. | GraphicsTrianglePath | ||
| indices : Vector
A Vector of integers or indices, where every three indices defines a triangle. | GraphicsTrianglePath | ||
![]() | prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | |
| uvtData : Vector
A Vector of normalized coordinates used to apply texture mapping. | GraphicsTrianglePath | ||
| vertices : Vector
A Vector of Numbers where each pair of numbers is treated as a point (an x, y pair). | GraphicsTrianglePath | ||
| Method | Defined By | ||
|---|---|---|---|
GraphicsTrianglePath(vertices:Vector = null, indices:Vector = null, uvtData:Vector = null, culling:String = "none")
Creates a new GraphicsTrianglePath object. | GraphicsTrianglePath | ||
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Indicates whether an object has a specified property defined. | Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
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Indicates whether the specified property exists and is enumerable. | Object | |
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Sets the availability of a dynamic property for loop operations. | Object | |
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Returns the string representation of the specified object. | Object | |
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Returns the primitive value of the specified object. | Object | |
| culling | property |
public var culling:StringSpecifies whether to render triangles that face in a given direction. Usually used to prevent the rendering of triangles that cannot be seen in the current view.
Can be set to any value defined by the TriangleCulling class.
See also
| indices | property |
public var indices:Vector
A Vector of integers or indices, where every three indices defines a triangle. If the indices parameter
is null then every three vertices (six x,y pairs in the vertices Vector) defines a triangle.
Otherwise each index refers to a vertex, which is a pair of numbers in the vertices Vector.
For example indices[1] refers to (vertices[2], vertices[3]).
| uvtData | property |
public var uvtData:VectorA Vector of normalized coordinates used to apply texture mapping. Each coordinate refers to a point on the bitmap used for the fill. There must be one UV or one UVT coordinate per vertex.
In UV coordinates, (0,0) is the upper left of the bitmap, and (1,1) is the lower right of the bitmap.
If the length of this vector is twice the length of the vertices vector then normalized
coordinates are used without perspective correction.
If the length of this vector is three times the length of the vertices vector then the
third coordinate is interpreted as 't', the distance from the eye to the texture in eye space.
This helps the rendering engine correctly apply perspective when mapping textures in 3D.
| vertices | property |
public var vertices:VectorA Vector of Numbers where each pair of numbers is treated as a point (an x, y pair).
| GraphicsTrianglePath | () | Constructor |
public function GraphicsTrianglePath(vertices:Vector = null, indices:Vector = null, uvtData:Vector = null, culling:String = "none")Creates a new GraphicsTrianglePath object.
Parametersvertices:Vector (default = null) — A Vector of Numbers where each pair of numbers is treated as a point (an x, y pair). Required.
| |
indices:Vector (default = null) — A Vector of integers or indices, where every three indices defines a triangle.
| |
uvtData:Vector (default = null) — A Vector of normalized coordinates used to apply texture mapping.
| |
culling:String (default = "none") — Specifies whether to render triangles that face in a given direction. Usually used to
prevent the rendering of triangles that cannot be seen in the current view.
Can be set to any value defined by the TriangleCulling class.
|
See also